Shader "Custom RP/UnlitCRP"
{
    Properties
    {
        _MainTex ("Texture", 2D) = "white" {}
    }
    SubShader
    {

        HLSLINCLUDE
        #include "../ShaderLibrary/Common.hlsl"
        #pragma enable_d3d11_debug_symbols
        ENDHLSL

        Tags { "RenderType"="Opaque" }
        //LOD 100
        Pass
        {
            HLSLPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            #pragma target 3.5
            #include "UnlitCRPPass.hlsl"
           

            ENDHLSL
        }
    }
}